LuaScript (Interface Funciones)
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RenderImage(ImageID, x, y, width, height) -> render image
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RenderImage2(ImageID, x, y, width, height, u, v, uwidth, vheight, scale, startscale, alpha) -> render image with specific definitions
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RenderText(text, x, y, width, color, align) -> render text color need be RGBA
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RenderText2(x, y, string, size, align) -> render text align size
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RenderText3(x, y, string, align) -> render text align
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CheckWindowOpen(windowID) -> return 1 if window is open, you can see number of window in Defines.lua
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CloseWindow(windowID) -> close window opening
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OpenWindow(windowID) -> open window
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EnableAlphaTest() -> used when you are rendering images and text
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DisableAlphaBlend() -> used to terminate EnableAlphaTest()
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glColor3f(r, g, b) -> set color
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glColor4f(r, g, b, a) -> set color rgba
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DrawBar(x, y, width, height) -> draw bar like party bar
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SetBlend() -> enable blend
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GLSwitchBlend() -> enable switch blend
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GLSwitch() -> open gl switch
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EndDrawBar() -> used to terminate DrawBar
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MousePosX() -> return mouse position X
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MousePosY() -> return mouse position Y
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SetFontType(type) -> set font type: 1 = Bold, 2 = Big, 0 = normal
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SetTextBg(r, g, b, a) -> set text bg
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SetTextColor(r, g, b, a) -> set text color
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SetLockInterfaces() -> lock interface click need use in UpdateMouse
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SetUnlockInterfaces() -> unlock interface click
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LockPlayerWalk() -> lock player walk in map
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UnlockPlayerWalk() -> unlock player walk
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CheckRepeatKey(key) -> return 1 if key is repeat you can see number of keys in Defines.lua
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CheckPressedKey(key) -> return 1 if key is pressed you can see number of keys in Defines.lua
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CheckReleasedKey(key) -> return 1 if key is drop you can see number of keys in Defines.lua
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CheckClickClient() -> check if player click
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DisableClickClient() -> disable click client this can block click in interface
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CreateItem(x, y, width, height, ItemIndex, level, ancient, unknow) -> render item on the screen or interface
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ShowItemDescription(x, y, ItemIndex, level, op1, op2, op3, durability, exc, ancient) -> render description item on the screen or interface
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ShowDescriptionComplete(x, y, level, op1, op2, op3, exc, ancient, joh, sockbonus, sock1, sock2, sock3, sock4, sock5)
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CreateGuildMark(markIndex) -> create guild mark "image"
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CheckDistance(arrayIndex, distance) -> check distance of the another player or monster
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getFPS() -> return fps of the client
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getPingms() -> return ping ms from server
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GetImageWidth(imageID) -> return real width from main of the image
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GetImageHeight(imageID) -> return real height from main of the image
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LuaOpenMenuGame(Type, ID) -> Open Menu (MainInfo) [Type (0 Classic, 1 Upgrade), ID (MenuID)]
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ReturnWideScreenX() -> Returns position X based on widescreen